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RenderShroudCircle.cs
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RenderShroudCircle.cs
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#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecoration
{
public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
wr.DrawRangeCircleWithContrast(
centerPosition,
ai.Traits.Get<CreatesShroudInfo>().Range,
Color.FromArgb(128, Color.Cyan),
Color.FromArgb(96, Color.Black)
);
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
a.Trait.RenderAfterWorld(wr);
}
public object Create(ActorInitializer init) { return new RenderShroudCircle(init.self); }
}
class RenderShroudCircle : IPostRenderSelection
{
Actor self;
public RenderShroudCircle(Actor self) { this.self = self; }
public void RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
return;
wr.DrawRangeCircleWithContrast(
self.CenterPosition,
self.Info.Traits.Get<CreatesShroudInfo>().Range,
Color.FromArgb(128, Color.Cyan),
Color.FromArgb(96, Color.Black)
);
}
}
}