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Fixed no explosions showing on some RA civ structures
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The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
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reaperrr authored and pchote committed Sep 2, 2017
1 parent 918690f commit 15c6365
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Showing 3 changed files with 9 additions and 2 deletions.
3 changes: 3 additions & 0 deletions mods/ra/rules/civilian.yaml
Expand Up @@ -290,6 +290,9 @@ V19.Husk:
RenderSelectionBars: False
-Targetable:
-Demolishable:
-HitShape:
-Health:
-Explodes:

BARL:
Inherits: ^TechBuilding
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3 changes: 3 additions & 0 deletions mods/ra/rules/defaults.yaml
Expand Up @@ -787,6 +787,9 @@

^CivField:
Inherits: ^CivBuilding
-HitShape:
-Health:
-Explodes:
-Selectable:
-SelectionDecorations:
Tooltip:
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5 changes: 3 additions & 2 deletions mods/ra/rules/misc.yaml
Expand Up @@ -389,8 +389,9 @@ CTFLAG:
Name: Flag
WithBuildingBib:
HasMinibib: Yes
DamageMultiplier@INVULNERABLE:
Modifier: 0
-HitShape:
-Health:
-Explodes:
-Selectable:
-SelectionDecorations:
-Targetable:
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