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Don't clear/reset shroud when using the /all debug command.
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Disabling the shroud is sufficient to allow seeing the map. This fixes a game with the "Explored Map" option enabled. Previously using the `/all` command twice to toggle it on and off again would also reset the shroud, causing the map to no longer be explored. Now, using it twice will cause the map to remain explored, as intended when the "Explored Map" option is enabled.
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RoosterDragon committed Nov 4, 2023
1 parent 718dd70 commit 18d4ce9
Showing 1 changed file with 0 additions and 4 deletions.
4 changes: 0 additions & 4 deletions OpenRA.Mods.Common/Traits/Player/DeveloperMode.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,13 +143,9 @@ public void ResolveOrder(Actor self, Order order)

if (enableAll)
{
self.Owner.Shroud.ExploreAll();

var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().ChangeCash(amount);
}
else
self.Owner.Shroud.ResetExploration();

self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
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