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Fix WithSpriteBody repeated custom anim playback
PlayCustomAnimationRepeating looping back into itself via Action instead of simply using Animation.PlayRepeating is weird, and in fact results in 1 frame/tick not being played correctly. This means that on bleed (before this fix) an animation looped via PlayCustomAnimationRepeating will go out of sync with an anim using Animation.PlayRepeating, even if both have identical length and Tick rate.
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