Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
7785c0a
commit 4d5c57c
Showing
7 changed files
with
99 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,89 @@ | ||
#region Copyright & License Information | ||
/* | ||
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS) | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
|
||
using System.Collections.Generic; | ||
using OpenRA.Graphics; | ||
using OpenRA.Mods.Common.Commands; | ||
using OpenRA.Mods.Common.Graphics; | ||
using OpenRA.Primitives; | ||
using OpenRA.Traits; | ||
|
||
namespace OpenRA.Mods.Common.Traits | ||
{ | ||
[TraitLocation(SystemActors.World)] | ||
[Desc("Renders a debug overlay showing the script triggers. Attach this to the world actor.")] | ||
public class TriggerOverlayInfo : TraitInfo | ||
{ | ||
public readonly string Font = "BigBold"; | ||
|
||
public readonly Color Color = Color.Red; | ||
|
||
public override object Create(ActorInitializer init) { return new TriggerOverlay(this); } | ||
} | ||
|
||
public class TriggerOverlay : IRenderAnnotations, IWorldLoaded, IChatCommand | ||
{ | ||
const string CommandName = "triggers"; | ||
const string CommandDesc = "toggles the script triggers overlay."; | ||
|
||
public bool Enabled; | ||
|
||
readonly SpriteFont font; | ||
readonly Color color; | ||
|
||
public TriggerOverlay(TriggerOverlayInfo info) | ||
{ | ||
font = Game.Renderer.Fonts[info.Font]; | ||
color = info.Color; | ||
} | ||
|
||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) | ||
{ | ||
var console = w.WorldActor.TraitOrDefault<ChatCommands>(); | ||
var help = w.WorldActor.TraitOrDefault<HelpCommand>(); | ||
|
||
if (console == null || help == null) | ||
return; | ||
|
||
console.RegisterCommand(CommandName, this); | ||
help.RegisterHelp(CommandName, CommandDesc); | ||
} | ||
|
||
void IChatCommand.InvokeCommand(string name, string arg) | ||
{ | ||
if (name == CommandName) | ||
Enabled ^= true; | ||
} | ||
|
||
IEnumerable<IRenderable> IRenderAnnotations.RenderAnnotations(Actor self, WorldRenderer wr) | ||
{ | ||
if (!Enabled) | ||
yield break; | ||
|
||
var triggerPositions = wr.World.ActorMap.TriggerPositions(); | ||
|
||
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.CandidateMapCoords) | ||
{ | ||
if (self.World.ShroudObscures(uv)) | ||
continue; | ||
|
||
var cell = uv.ToCPos(wr.World.Map); | ||
if (!triggerPositions.Contains(cell)) | ||
continue; | ||
|
||
var center = wr.World.Map.CenterOfCell(cell); | ||
yield return new TextAnnotationRenderable(font, center, 1024, color, "T"); | ||
} | ||
} | ||
|
||
bool IRenderAnnotations.SpatiallyPartitionable => false; | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters