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Set the default game name to the player name.
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Mailaender authored and teinarss committed Sep 15, 2021
1 parent 54c0874 commit 5bf4dad
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Showing 3 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion OpenRA.Game/Server/Server.cs
Original file line number Diff line number Diff line change
Expand Up @@ -222,7 +222,7 @@ public Server(List<IPEndPoint> endpoints, ServerSettings settings, ModData modDa
Type = type;
Settings = settings;

Settings.Name = OpenRA.Settings.SanitizedServerName(Settings.Name);
Settings.Name = Game.Settings.SanitizedServerName(Settings.Name);

ModData = modData;

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6 changes: 3 additions & 3 deletions OpenRA.Game/Settings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ public enum WorldViewport { Native, Close, Medium, Far }
public class ServerSettings
{
[Desc("Sets the server name.")]
public string Name = "OpenRA Game";
public string Name = "";

[Desc("Sets the internal port.")]
public int ListenPort = 1234;
Expand Down Expand Up @@ -404,11 +404,11 @@ static string SanitizedName(string dirty)
return clean;
}

public static string SanitizedServerName(string dirty)
public string SanitizedServerName(string dirty)
{
var clean = SanitizedName(dirty);
if (string.IsNullOrWhiteSpace(clean))
return new ServerSettings().Name;
return $"{SanitizedPlayerName(Player.Name)}'s Game";
else
return clean;
}
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6 changes: 3 additions & 3 deletions OpenRA.Mods.Common/Widgets/Logic/ServerCreationLogic.cs
Original file line number Diff line number Diff line change
Expand Up @@ -93,11 +93,11 @@ public ServerCreationLogic(Widget widget, ModData modData, Action onExit, Action
}

var serverName = panel.Get<TextFieldWidget>("SERVER_NAME");
serverName.Text = Settings.SanitizedServerName(settings.Server.Name);
serverName.Text = Game.Settings.SanitizedServerName(settings.Server.Name);
serverName.OnEnterKey = _ => { serverName.YieldKeyboardFocus(); return true; };
serverName.OnLoseFocus = () =>
{
serverName.Text = Settings.SanitizedServerName(serverName.Text);
serverName.Text = Game.Settings.SanitizedServerName(serverName.Text);
settings.Server.Name = serverName.Text;
};

Expand Down Expand Up @@ -184,7 +184,7 @@ void BuildNotices()

void CreateAndJoin()
{
var name = Settings.SanitizedServerName(panel.Get<TextFieldWidget>("SERVER_NAME").Text);
var name = Game.Settings.SanitizedServerName(panel.Get<TextFieldWidget>("SERVER_NAME").Text);
if (!Exts.TryParseIntegerInvariant(panel.Get<TextFieldWidget>("LISTEN_PORT").Text, out var listenPort))
listenPort = 1234;

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