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Replace highlight palette with tint effects.
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34 changes: 34 additions & 0 deletions
34
OpenRA.Mods.Common/UpdateRules/Rules/20201213/RemovePlayerHighlightPalette.cs
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Original file line number | Diff line number | Diff line change |
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#region Copyright & License Information | ||
/* | ||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS) | ||
* This file is part of OpenRA, which is free software. It is made | ||
* available to you under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation, either version 3 of | ||
* the License, or (at your option) any later version. For more | ||
* information, see COPYING. | ||
*/ | ||
#endregion | ||
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using System.Collections.Generic; | ||
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namespace OpenRA.Mods.Common.UpdateRules.Rules | ||
{ | ||
public class RemovePlayerHighlightPalette : UpdateRule | ||
{ | ||
public override string Name { get { return "PlayerHighlightPalette trait has been removed."; } } | ||
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public override string Description | ||
{ | ||
get | ||
{ | ||
return "PlayerHighlightPalette trait has been removed. Its functionality is now automatically provided by the engine."; | ||
} | ||
} | ||
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode) | ||
{ | ||
actorNode.RemoveNodes("PlayerHighlightPalette"); | ||
yield break; | ||
} | ||
} | ||
} |
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