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I noticed even on a naval only map, the naval AI doesn't necessarily beat a Normal AI. This makes it much more likely that it will. - Drop number of ore refineries and ore trucks. As Naval AI is mostly suited for islands I haven't found a map that really needs as many as the other AIs. - Reduce number of ground based base defenses - and delay Tesla coil a lot. - Reduce number of migs as yaks more useful if they just get blown up. - Add Flak trucks and v2s for base defense for Soviet - Add Jeep and Arty for base defense for Allied - Add delay for building ore truck so now chance of building one first from War Factory - A service depot is not useful for this AI except for building an MCV so delay it a lot. Tested with Ukraine and Germany and can consistently beat normal on island map.
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