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Increase range of flak truck against air targets
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From 6 cells to 8 cells
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obrakmann committed Nov 14, 2015
1 parent ee4383b commit d41c19a
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Showing 4 changed files with 44 additions and 11 deletions.
2 changes: 1 addition & 1 deletion mods/ra/maps/desert-shellmap/map.yaml
Expand Up @@ -1356,7 +1356,7 @@ Weapons:
Range: 10c0
TTankZap:
Range: 4c768
FLAK-23:
FLAK-23-AG:
Range: 4c0

Voices:
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8 changes: 8 additions & 0 deletions mods/ra/maps/fort-lonestar/map.yaml
Expand Up @@ -672,6 +672,14 @@ Rules:
Prerequisites: barracks
Valued:
Cost: 300
FTRK:
-Armament@AA:
-Armament@AG:
Armament:
Weapon: FLAK-23
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
ARTY:
Inherits: ^Tank
Valued:
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9 changes: 7 additions & 2 deletions mods/ra/rules/vehicles.yaml
Expand Up @@ -596,8 +596,13 @@ FTRK:
Turreted:
ROT: 10
Offset: -298,0,298
Armament:
Weapon: FLAK-23
Armament@AA:
Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
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36 changes: 28 additions & 8 deletions mods/ra/weapons/smallcaliber.yaml
Expand Up @@ -295,18 +295,41 @@ SilencedPPK:
Explosion: water_piffs
ValidImpactTypes: Water

FLAK-23:
FLAK-23-AA:
ReloadDelay: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air
Versus:
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit

FLAK-23-AG:
ReloadDelay: 10
Range: 6c0
Report: AACANON3.AUD
ValidTargets: Air, Ground, Water
ValidTargets: Ground, Water
Projectile: Bullet
Speed: 1c682
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 20
ValidTargets: Air, Ground, Water
ValidTargets: Ground, Water
Versus:
None: 40
Wood: 10
Expand All @@ -316,11 +339,8 @@ FLAK-23:
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
Warhead@3EffAir: CreateEffect
Explosion: small_explosion_air
ValidImpactTypes: Air, AirHit
Warhead@4EffWater: CreateEffect
InvalidImpactTypes: Air, AirHit
Warhead@3EffWater: CreateEffect
Explosion: small_splash
ValidImpactTypes: Water

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