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Balance : Nerfing Tesla Tank ? #10426

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ShadowA opened this issue Jan 5, 2016 · 7 comments
Closed

Balance : Nerfing Tesla Tank ? #10426

ShadowA opened this issue Jan 5, 2016 · 7 comments

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@ShadowA
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ShadowA commented Jan 5, 2016

Hello :)

Yesterday I've been testing the new Tesla Tank
(http://s000.tinyupload.com/index.php?file_id=67625660725952331414)

While Tesla tanks being now really fun and a good hit'n'run unit, it might have become a bit too strong in the this new release, because it has all the advantages :

  • High speed
  • Good range
  • High damage
  • Quite good armor
    (against tanks for instance, although 1 full Yak / Hind can destroy it
    EDIT : after second try, it's super fragile against all gun types ... but still)
  • Crushing ability
  • Turreted attack

It's almost like a "highspeed-hybrid-long-range-tank-unit" :) which could cause some balance issues.

Only disadvantages IMO :

  • Anti-air vulnerability (but mixing with anti-air units (flaks especially) reduces this disadvantage)
  • Fragile against gun-type (air, pillboxes, ...)
  • Price / construction time maybe ? Not so high though.

Maybe one of these traits could be nerfed ? Not sure which one though
(Speed ? As it is a tank. But that would reduce the hit'n'run ability, which is a nice trait of this unit.
Long range ? Why should they have bigger range than other tanks ?
Armor ?)

Thoughts ? :)

@Townes27
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Townes27 commented Jan 5, 2016

You forgot one thing. They can be curtained. If shockies were OP, then this is über-OP.

@ghost
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ghost commented Jan 5, 2016

👍

I agree they need a nerf. Their crushing ability is silly considering their speed and the IC support power. They may need a slight health nerf too.

That would keep them as light support units and allow air and infantry to be far more effective counters against them.

@klaas1
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klaas1 commented Jan 7, 2016

I think we should watch out calling higher tier units overpowered. I mean, they should be better or more versatile than the heavy tank/ medium tank, because otherwise they are obsolete and nobody will ever build them.

That said, it is a bit easy to crush infantry ATM with testla tanks, and even more so with chrono tanks, balance wise this could be an issue.

@ShadowA
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ShadowA commented Jan 7, 2016

Yes you're right @klaas1
They're powerful but still counterable and got their weak points, so I'd not say OP

But maybe a slight tweak somehow of one the traits could be considered (crushing or other)

@Murto
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Murto commented Jan 18, 2016

I dont think tesla tanks require a nerf. As has already been said the meta hasn't settled yet and it is difficult to tell if tesla tanks are OP. Rushing them means you are vulnerable for a long time which can be exploited and getting them later on simply means that you have held of your opponent long enough to get them. Well deserved. I think it just creates an end game for the soviets instead of relying on low tech units such as flaks.

@HenrytheSlav
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I would maybe consider their armor type (either make them fast but vlnerable like now, maybe a bit health nerf) or make them slower, but a bit more robust. But soviets have enough slow heavy tanks so this would be a bad idea imho.

@Smittytron
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This issue is dated. Tesla tanks were even given an HP buff in #13790 to encourage more use. The bulk of complaints I hear now about teslas concern the shock trooper.

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