New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hold queue orders until you are ready #12408
Comments
This does not sound like a duplicate to me. This is specifically asking to extend the order queueing functionality to put the queued orders on hold until the shift key is released again. That is different from the current behaviour, which immediately activates the first order regardless of if the shift key was held for the first order in the queue. |
The question now is if we wanted such a queuing feature ("don't start executing until exiting the queuing mode"), or if we consider what we currently have enough. |
As long as that is an open question I think we should at least reopen this for discussion. Especially after all the recent improvements to queued orders this might be more relevant than it was when first posted. FWIW, I don't think the feature as it is suggested here is a good idea. It would be more frustrating to use than the current model. I remember it being quite awkward to use in RA2. But I do think it would be nice to have some way to put an order queue on hold and execute it at a later time. |
A positive aspect of this was it allowed better timing for cases like testing 1v1 unit performance. |
Yes the suggested behaviour is fairly vital functionality from vanilla. |
The original games (RA3 and C&C3, at least) made an explicit distinction between queued orders (which were issued immediately) and planning mode (which were issued at once when leaving the mode). |
Will there be implemented a way to issue |
When you hold "shift" (default) to start a queue order the unit will start your first order immediately instead of waiting till you let go of the "shift". If you want the unit to start the queue order immediately you can always let go of the shift after one or two orders before reholding it again to queue more orders.
Here you see an example of the units waiting til you are ready for them to move and let go of the queue order button.
The text was updated successfully, but these errors were encountered: