Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lua - Add a check for a tile is revealed by a player #12809

Open
MustaphaTR opened this issue Feb 20, 2017 · 3 comments
Open

Lua - Add a check for a tile is revealed by a player #12809

MustaphaTR opened this issue Feb 20, 2017 · 3 comments

Comments

@MustaphaTR
Copy link
Member

There is such trigger in vanilla D2K and it is used in some missions. I used OnEnteredFootprint for now on 2 mission i made and uses that in original but i think correct solution is to add support for what original had.

@phrohdoh
Copy link
Member

In vanilla is there a trigger that runs when the tile is revealed or can you query shroud/fog of a given cell for a player? Do we want both?

@MustaphaTR
Copy link
Member Author

First one.

Either would do the job. I don't think we need both.

@abcdefg30
Copy link
Member

You can try using EnemyWatcher and the OnDiscovered triggers for now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants