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destroy player stuff on disconnect #13284
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PR #13319 to surrender at least on Leave. |
In a team game all his stuff could be useful for his team to continue to play without him (except harvesters), regardless the reason of the disconnection. |
In 1v1, since a leave doesn't register as a win for the one staying, it punishes the winner over the one rage quitting. The winner has to destroy everything afterward. |
Related IssuesRelated PR's#10787 [CLOSED] I think that issuing a surrender order on disconnect is probably the best solution for this, it ruins games when players disconnect without surrendering for the following reasons: FFAA player disconnecting without surrendering can completely ruin an FFA, a player that wouldn't have otherwise won now has a chance to:
Team gamesA player disconnecting without surrendering can ruin a team game as:
1v1A player disconnecting without surrounding in a 1v1 is just annoying, you have to either disconnect or destroy the remainder of their buildings (and units if short game is disabled) In all cases, artillery units, naval units and defences can still be useful, but the only scenario where this may be positive is in team games, in which case the loss of income on idle units for one team usually outweighs the benefits, and I think it's acceptable to concede a loss when a player on your team disconnects, it's only a very imbalanced game where you might have a chance of winning |
is old bad feature, when disconnected player dont clear his buildings and units. pls fix it
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