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WAV music issues. #14153
From the logs:
I wonder if as Hypnotic started, some race condition allowed the audio source for it to be reclaimed, hence the lack of audio?
I have added the source IDs into the logging, so we can see if that is the case (it could be a different ID is getting reclaimed, which is normal).
I can't repro this on my system, so you'll need to try the updated logging. Sorry I can't offer any better suggestions.
(Rebased the logging onto master, https://github.com/RoosterDragon/OpenRA/tree/sound-logging)
At this point I am really considering of creating some sort of a public and more straightforward testing environment because it didn't caught anything out of the ordinary either while the song was cut in the middle.
The sole thing I noticed out of interest was that when the game cuts the song itself during menu->game transition, the buffer is only reclaimed after the song would have ended on it's own anyway.