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A bunch of the things we would want to convert are currently restricted to a single value. Deferring a string -> bit value lookup to random runtime points is horrible -- it has to take a lock to ensure the bitset mapping isn't changing underneath it.
Do we want another type SingleBit<T> to go with BitSet<T> which can do this lookup at rules load time?
This is another major gameplay system that is still stuck using HashSet.
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