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@pchote just tested out vanilla TS
EMP will in fact force subterranean units to surface
subterranean units beneath concrete or water will move to the nearest passable terrain tile and surface
We can implement this via a SurfaceOnCondition condition that works similarly to LandOnCondition for aircraft.
The text was updated successfully, but these errors were encountered:
From Henskelion in the Discord channel:
We can implement this via a
SurfaceOnCondition
condition that works similarly toLandOnCondition
for aircraft.The text was updated successfully, but these errors were encountered: