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The SpeedMultiplier trait has no effect on aircraft idle speed, which means it's possible for aircraft to move faster while idling than when flying if they're affected by a condition intended to reduce aircraft speed.
Turn speed is also not affected.
If you pause the Aircraft trait while the aircraft is idling, this also has no effect.
Came across this as I was attempting to make a weapon that freezes aircraft in place, but it only worked when the aircraft wasn't idling.
The FlyIdle activity class references the speeds directly from the Aircraft Info without applying any modifiers as in the Aircraft class itself.
Ideally turn speeds should be affected too, otherwise applying a zero speed multiplier causes an idling aircraft to just spin in place.
The text was updated successfully, but these errors were encountered:
Does pausing the Aircraft trait not already do what you want? This is how it works for Mobile, at least.
Ah, nah, should've mentioned that as part of the issue, pausing Aircraft also has no effect if the aircraft is idling.
darkademic
changed the title
Aircraft Idle Speed Unaffected by SpeedMultiplier
Aircraft Idle Speed Unaffected by SpeedMultiplier or Pausing
Mar 24, 2021
The SpeedMultiplier trait has no effect on aircraft idle speed, which means it's possible for aircraft to move faster while idling than when flying if they're affected by a condition intended to reduce aircraft speed.
Turn speed is also not affected.
If you pause the Aircraft trait while the aircraft is idling, this also has no effect.
Came across this as I was attempting to make a weapon that freezes aircraft in place, but it only worked when the aircraft wasn't idling.
The FlyIdle activity class references the speeds directly from the Aircraft Info without applying any modifiers as in the Aircraft class itself.
Ideally turn speeds should be affected too, otherwise applying a zero speed multiplier causes an idling aircraft to just spin in place.
The text was updated successfully, but these errors were encountered: