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Aircraft Idle Speed Unaffected by SpeedMultiplier or Pausing #19278

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darkademic opened this issue Mar 24, 2021 · 2 comments · Fixed by #19453
Closed

Aircraft Idle Speed Unaffected by SpeedMultiplier or Pausing #19278

darkademic opened this issue Mar 24, 2021 · 2 comments · Fixed by #19453
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@darkademic
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darkademic commented Mar 24, 2021

The SpeedMultiplier trait has no effect on aircraft idle speed, which means it's possible for aircraft to move faster while idling than when flying if they're affected by a condition intended to reduce aircraft speed.

Turn speed is also not affected.

If you pause the Aircraft trait while the aircraft is idling, this also has no effect.

Came across this as I was attempting to make a weapon that freezes aircraft in place, but it only worked when the aircraft wasn't idling.

The FlyIdle activity class references the speeds directly from the Aircraft Info without applying any modifiers as in the Aircraft class itself.

Ideally turn speeds should be affected too, otherwise applying a zero speed multiplier causes an idling aircraft to just spin in place.

@darkademic darkademic added the Bug label Mar 24, 2021
@pchote
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pchote commented Mar 24, 2021

Does pausing the Aircraft trait not already do what you want? This is how it works for Mobile, at least.

@darkademic
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Does pausing the Aircraft trait not already do what you want? This is how it works for Mobile, at least.

Ah, nah, should've mentioned that as part of the issue, pausing Aircraft also has no effect if the aircraft is idling.

@darkademic darkademic changed the title Aircraft Idle Speed Unaffected by SpeedMultiplier Aircraft Idle Speed Unaffected by SpeedMultiplier or Pausing Mar 24, 2021
@reaperrr reaperrr added this to the Next release milestone Mar 28, 2021
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3 participants