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(Pseudo)-fullscreen spreads over both screens when using dual-head #2430
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I forgot to mention this: I am using OpenRA playtest.20121015 on Debian GNU/Linux using the OpenGL renderer on GNOME3. |
I note on Windows 7 it appears on the primary monitor when there are 2. Allows me to have a playlist open on secondary monitor. Not sure what is supposed to happen, but I like this behaviour! |
IMO the same is supposed to happen on Linux: to start on the primary monitor or (as this notion is weaker on Linux) on the monitor OpenRA is launched on from terminal/menu (i.e., the monitor the mouse is on). |
SDL-1.2 and wild variations between multi-display setups makes it |
And coincidentally, this message appeared today about the SDL devs solving this Linux and multi-display issue: So, I'm guessing this bug report either needs to be closed as "won't fix" for now, or stay open until/if this is implemented in SDL and OpenRA via |
Use KDE and windowed mode in the meantime. Works nicely with SDL 1.2 games. I usually press SHIFT+ALT+F12 to temporarily turn off composition effects for enhanced performance. |
The multi-monitor support in SDL 2 improved a lot for me during the Steam for Linux beta so we might want switch when it is finally released. |
I am using a dual-head setup of my laptop and an external 1080p screen. With the external screen connected OpenRA spreads over both screens (with both pseudo- and normal full screen mode).
This results in the menu being split up by the rims of both screens, etc. I prefer to play on the main head in full screen only.
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