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(Pseudo)-fullscreen spreads over both screens when using dual-head #2430

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paulvt opened this issue Oct 16, 2012 · 8 comments
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(Pseudo)-fullscreen spreads over both screens when using dual-head #2430

paulvt opened this issue Oct 16, 2012 · 8 comments
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@paulvt
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paulvt commented Oct 16, 2012

I am using a dual-head setup of my laptop and an external 1080p screen. With the external screen connected OpenRA spreads over both screens (with both pseudo- and normal full screen mode).
This results in the menu being split up by the rims of both screens, etc. I prefer to play on the main head in full screen only.

@paulvt
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paulvt commented Oct 16, 2012

I forgot to mention this: I am using OpenRA playtest.20121015 on Debian GNU/Linux using the OpenGL renderer on GNOME3.

@dn150
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dn150 commented Oct 24, 2012

I note on Windows 7 it appears on the primary monitor when there are 2. Allows me to have a playlist open on secondary monitor. Not sure what is supposed to happen, but I like this behaviour!

@paulvt
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paulvt commented Oct 25, 2012

IMO the same is supposed to happen on Linux: to start on the primary monitor or (as this notion is weaker on Linux) on the monitor OpenRA is launched on from terminal/menu (i.e., the monitor the mouse is on).

@chrisforbes
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SDL-1.2 and wild variations between multi-display setups makes it
pretty hard to do the right thing for this on linux.

@paulvt
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paulvt commented Oct 26, 2012

And coincidentally, this message appeared today about the SDL devs solving this Linux and multi-display issue:
http://games.slashdot.org/story/12/10/25/2339223/a-proposal-to-fix-the-full-screen-x11-window-mess

So, I'm guessing this bug report either needs to be closed as "won't fix" for now, or stay open until/if this is implemented in SDL and OpenRA via _NET_WM_STATE_FULLSCREEN_EXCLUSIVE (and hopefully my window manager also ;)).

@Mailaender
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Use KDE and windowed mode in the meantime. Works nicely with SDL 1.2 games. I usually press SHIFT+ALT+F12 to temporarily turn off composition effects for enhanced performance.

@Mailaender
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The multi-monitor support in SDL 2 improved a lot for me during the Steam for Linux beta so we might want switch when it is finally released.

@Mailaender
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This needs a retest since we added SDL2 support #4031 and made that the new default. #5235

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