You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The damage modifiers of these two units do way to much vs armored. Did a game in 1v1 and 2v2 where they are able to destroy Harvestors pretty quickly along with buildings.
The humvees were able to destroy APCs relatively quickly aswell as light tanks.
Its possible that they do a seemingly large amount of damage is because of their five shot burst fire. But if that is reduced to a single fire like in CNC95 that may present issues vs infantry. Since the infantry were improved in their range vs humvees and buggies to prevent range kiting.
If its possible to have their armor vs damage reduced.
EDIT: Maybe a reduction to 15%.
The text was updated successfully, but these errors were encountered:
Heh, if hum-vee rushes are a viable strategy vs. armor, then it should definitely be nerfed.
In general I didn't worry too much about their damage vs. heavy armor being too high because their hitpoints are so low that they usually get chewed up pretty fast by tanks.
I think harvester raids should be possible with enough hum-vees, but it should definitely not be easy. It should be a rare strategy rather than a common one. It should require lots of hum-vees or lots of time. Should not be as good as APCs, Bikes or Light Tanks vs. harvesters.
Would definitely support lowering damage vs. heavy armor to 15%.
The damage modifiers of these two units do way to much vs armored. Did a game in 1v1 and 2v2 where they are able to destroy Harvestors pretty quickly along with buildings.
The humvees were able to destroy APCs relatively quickly aswell as light tanks.
Its possible that they do a seemingly large amount of damage is because of their five shot burst fire. But if that is reduced to a single fire like in CNC95 that may present issues vs infantry. Since the infantry were improved in their range vs humvees and buggies to prevent range kiting.
If its possible to have their armor vs damage reduced.
EDIT: Maybe a reduction to 15%.
The text was updated successfully, but these errors were encountered: