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TD Balance Changes #8303
TD Balance Changes #8303
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http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430 List of changes on forums.
@@ -154,7 +154,7 @@ ARTY: | |||
Explodes: | |||
Weapon: UnitExplode |
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If you're changing the chance to 0, you should remove Explodes entirely.
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Aye this is true. I will need to do that. I will copy paste the command line down incase a future issue arises.
After you remove the Explodes tag, 👍 |
I think I did that right. let me know =D |
Looks like the crowd in the forums agree with these balancing proposals. 👍 |
Thanks. Your first merged pull request if I am not mistaken. 🎉 |
Indeed it is and thank you! =D |
Best add yourself to AUTHORS then. On Fri, Jun 5, 2015 at 6:30 PM, AoAGeneral notifications@github.com wrote:
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http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=17430
List of changes on forums.
#8244 is now out of date due to technical issues. Please close when possible/delete.
Ltnk: Changes
HP 350 from 360
damage vs heavy 90 from 100
Bike: Changes
Price 500 from 600
Artillery: Changes
Chance to explode 0 from 75
Chem Warrior: Changes
reload delay 65 from 70
Genadier: Changes
Grenade projectile speed 140 from 119
Hummer/Buggy: Changes
Damage vs heavy 15 from 20