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Move weapons factory exit and waypoint closer to the building #10040

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merged 1 commit into from
Nov 21, 2015

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teees
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@teees teees commented Nov 20, 2015

Imgur

Fixes this glitch: http://gfycat.com/InfiniteCreepyHagfish

The visual drop in #9678 still persists though

@pchote
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pchote commented Nov 20, 2015

The GDI factory has a full two cells of bibs, so that might be better with ExitCell: 2,1 and Footprint: xx== xx== xx==. The Nod factory is a bit less clear, since it sticks out more.

Actually scratch that. The original game indeed only used one cell.

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teees commented Nov 20, 2015

I don't think that Footprint would work:
Imgur

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pchote commented Nov 21, 2015

Looks good to me 👍

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👍

abcdefg30 added a commit that referenced this pull request Nov 21, 2015
Move weapons factory exit and waypoint closer to the building
@abcdefg30 abcdefg30 merged commit 3fc9d23 into OpenRA:bleed Nov 21, 2015
@teees teees deleted the weap-fix branch November 23, 2015 10:18
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3 participants