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Fixed AI bots not building any Carryalls #10392

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merged 2 commits into from Jan 9, 2016
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9 changes: 6 additions & 3 deletions mods/d2k/rules/ai.yaml
Expand Up @@ -3,7 +3,7 @@ Player:
Name: Omnius
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Expand Down Expand Up @@ -77,6 +77,7 @@ Player:
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 8
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
Expand Down Expand Up @@ -119,7 +120,7 @@ Player:
Name: Vidious
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Expand Down Expand Up @@ -193,6 +194,7 @@ Player:
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 6
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
Expand Down Expand Up @@ -235,7 +237,7 @@ Player:
Name: Gladius
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Expand Down Expand Up @@ -309,6 +311,7 @@ Player:
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 10
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
Expand Down