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Make naval transports chronoshiftable #11869
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Probably consistency with the original game? |
This makes #8503 a problem in ra mod itself tho, do we really want tanks in transport boat die? |
Updated. This also fixes #8503 now. |
This now has very strong balance implications so it would be a bad idea to try and sneak this in without any community discussion. |
We don't have to take it straight before the release. I can also remove the first commit if wanted, but for now it is a good testcase at least. |
@pchote is right @abcdefg30 this would cause a balance-issue in the favor of allies factions ... and could almost completely be uneffected by water-defense ... or better said , it would make water-dominance useless ... sort of |
It is not like that currently in this PR, but they should come back and possibly die as they'll land into water when they chrono back. |
@MustaphaTR : then it sounds strange that i cant crono vehicles by my own hand into water ... anway , as paul said , this would need to be discussed |
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If you remove the first commit (which is where all the balance changes come from) then the rest of this looks like a sensible bug/feature fix for downstream mods.
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=19763 has been long enough open for everyone to vote, I think. Anyhow, in the worst case,
still applies, so I don't see any blocker for this PR. |
I have confirmed, mainly for my own satisfaction, that the original RA did not let you chronoshift naval transports. |
👍 for the code changes, but I agree that the first commit should be removed before this is merged, that should go to a separate PR where the community could concentrate on the balance implications. |
Ignoring the balance implications for now, just for the sake of discussion, should we maybe move the |
Maybe we should have tags about killing passengers on all of these 3 traits. I don't know how exactly tho. |
I agree that |
Agreed. Also needs a rebase. |
Closing stale PR. |
I don't see a reason why they should not be chronoshiftable.
(It felt more like a bug/oversight, as we allow all other transport/naval units to chronoshift.)
Fixes #8503.