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Allow queueing of BridgeRepair #13508
This PR removes CancelActivity() in RepairsBridge trait so that engineers can be queued to take a safer detour path if necessary.
There's a catch though. The last move order just before RepairBridge seems to be ignored for some reason. You have to queue many move orders to see this patch in effect. I think it is a bug coming from Enter.cs + Move.cs which I think is beyond the scope. Hopefully, after activities are refactored, the problem will be gone.