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Fix Target.Positions returning null for invalid FrozenActors. #16929

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merged 1 commit into from Aug 15, 2019
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3 changes: 2 additions & 1 deletion OpenRA.Game/Traits/Target.cs
Expand Up @@ -185,7 +185,8 @@ public IEnumerable<WPos> Positions
case TargetType.Actor:
return actor.GetTargetablePositions();
case TargetType.FrozenActor:
return frozen.TargetablePositions;
// TargetablePositions may be null if it is Invalid
return frozen.TargetablePositions ?? NoPositions;
case TargetType.Terrain:
return terrainPositions;
default:
Expand Down