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Added voxel support to the assetbrowser #17803
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This needs a rebase now. |
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Rebased. |
Doesn't compile right now due to the |
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Sorry, that was naive and lazy. Fixed. |
You might want to add labels to the roll, pitch and yaw sliders. Otherwise looks good |
hmm, I see that a camera angle is defined, but it seems to always set the camera straight above? |
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Added the labels. Also added in the unused camera angle parameter. |
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LGTM
The default camera angle, behaviour of the roll/pitch/yaw sliders, and behaviour of the shadow all feel a bit bogus. Did a rebase break these? |
Could have been regressed by #18418 then. I don't think anything else could have resulted in the voxels being shown upside down upon a rebase. |
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Rebased and improved the default camera angle. |
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This was silently updated. |
Actually, some of the review comments are not addressed. @Mailaender what is the plan here? |
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I came up with a solution for all of them now. It just took me some time. |
This works really nicely ingame. 👍 |
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Closes #11492.