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RA Balance changes for March 2020 #17814
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The soviet campaign missions will probably need to be updated to account for the chinook. |
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removed |
From my investigation only "OpenRA Originals" missions even have helipads, the 3 bottom ones. And afaik in the OG chinook was only buildable in multiplayer. Should I just make chinook unbuildable in all soviet missions? |
Lets start with that, yes. |
Done that |
As the topic came up on IRC: I see this is titled "changes for March 2020". I'm sorry, but this PR was filed too late for this release. It should have been filed before the first playtest to allow for preceding discussion, and to allow testing and more discussion between first and the usual second playtest. We're in a feature freeze now (which makes the potentially required mission changes more problematic). Our modding community doesn't get an exception, and I think it would be unfair to risk the next release by making an exception for the RA competitive scene. |
At least the Yak change should be split and merged then, it doesn't break missions and actually is even better for missions because current behaviour wasn't balanced around at all. Artillery and Turret tweaks might also feature now and not be shelved for later as they don't have missions impact. As is Minelayer fix. |
All of these changes are relatively low risk, have already been tested and debated. It's very unlikely that we'd need to change them in the next playtest. I can shaft the chinook one a second time as it is the only one that can break missions. Others should not effect in them in significant ways. I was under the impression that we always merge balance changes after the first playtest, not that I had much time to run tests before it. |
I removed Longbow damage buff, turret and arty changes because they are related with the goals for the next balance update. Additionally they are the newest of the bunch and still have some light opposition. I also removed the chinook being shared across factions because it has a high probability of breaking missions and a second playtest isn't planned |
Needs a rebase. |
rebased |
Briefing
These changes have been in the works for a while, they have been playtested and iterated for months. One of the changes hasn't but is a must, removal of opportunity fire from aircraft
Changing all small-caliber weapons to instant hit
Yak
Longbow
MiG
Black Hawk
Chinook
Health from 14000 to 20000
Chrono Tank
Currently Chrono Tank has no role to fill, everything they do Allies can do better and more reliably with other units. With these changes Chrono Tank becomes the best ground anti-armour unit. It deals incredible damage to heavy armour, can chase anything with the Portable Chrono ability, it receives reduced damage from most of the heavy armoured units as it has light armour itself, and a decent sized health pool.
Apart from aircraft Mobile Flaks are the best Soviet hard counter, although 1 Flak (700) barely loses to 1 Chrono Tank (1350) as the numbers of units rise the better Flaks become. They are much less bursty and can shoot while moving / turning giving them an edge in those engagements
Apart from aircraft Allies can counter with Light Tanks and Rangers, they do not trade as well as Flaks but still do it cost efficiently. It is important to focus fire CTanks with them. Additionally Allies have MRJs which can completely nullify CTank rockets
Phase Transport
Minelayer