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Drop FlyAttackRun targets when we don't have valid armaments against them #18511

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merged 2 commits into from
Feb 12, 2021

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Resolves the remark from #18470 (comment).
Has a soft dependency on #17935.

I probably need to adjust StrafeAttackRun too, but haven't tested that and am throwing this out in case someone has comments. What I was wondering about is if we can move the target (visibility and validity) recalculation code and then the HasAnyValidWeapons check to a common helper method every activity can call instead of seemingly duplicating that code into every attack activity.

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#17935 has been merged.

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@Smittytron Smittytron left a comment

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Works

@reaperrr reaperrr merged commit 9c29264 into OpenRA:bleed Feb 12, 2021
@abcdefg30 abcdefg30 deleted the airrun branch February 12, 2021 17:21
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4 participants