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Fix RA/TD turret facings sometimes breaking during make anim #18738

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merged 3 commits into from Oct 18, 2020

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reaperrr
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@reaperrr reaperrr commented Oct 17, 2020

Fixes #18618.
Fixes default facing of Gun Turrets (compared to make anim and original, we were 1 sprite facing off).
Fixes default facing of RA Flak cannon (compared to make anim and original, we were 2 sprite facings off).
Enables recoil anim for Gun Turrets (not for AA cannon, since it looks bad with its very high fire rate).

@reaperrr reaperrr added this to the Next Release milestone Oct 17, 2020
pchote
pchote previously approved these changes Oct 17, 2020
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This is a very clever way to combine a bugfix with adding the recoil state (that I hadn't even realized we were missing!).

Just a couple of minor points:

mods/cnc/rules/structures.yaml Outdated Show resolved Hide resolved
mods/ra/rules/structures.yaml Outdated Show resolved Hide resolved
Compare with make anim and original, 224 was
one facing too far.
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Updated.

pchote
pchote previously approved these changes Oct 18, 2020
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
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Updated:

  • added comments
  • fixed a small oversight, first frame of the agunmake wasn't empty (now uses gunmake frame 1, too)
  • applied principle on RA SAM site as well

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Ok.

@abcdefg30 abcdefg30 merged commit a1c8cba into OpenRA:bleed Oct 18, 2020
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Turret is pointing in the wrong direction
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