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Fix RA/TD turret facings sometimes breaking during make anim #18738
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This is a very clever way to combine a bugfix with adding the recoil state (that I hadn't even realized we were missing!).
Just a couple of minor points:
Compare with make anim and original, 224 was one facing too far.
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By using WithSpriteTurret instead of WithEmbeddedTurretSpriteBody.
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Ok.
Fixes #18618.
Fixes default facing of Gun Turrets (compared to make anim and original, we were 1 sprite facing off).
Fixes default facing of RA Flak cannon (compared to make anim and original, we were 2 sprite facings off).
Enables recoil anim for Gun Turrets (not for AA cannon, since it looks bad with its very high fire rate).