Remove ScriptTriggers from indestructible map deco actors #19056
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Removes
ScriptTriggers
trait from trees, rocks and destroyed fields (in other words, indestructible map decoration actors) in RA and C&C.This trait isn't free in terms of performance due to all the INotify* calls, and the mentioned actors should rarely - more likely never - need it. Besides, if a mission ever really needs this on those actors, the trait can be added back via map rules.
Split from #18588 to get the uncontroversial(?) and easy stuff out of the way, as some maps have lots of trees so there might already be a small win from this alone.