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Remove SmokeTrailWhenDamaged #19152
Remove SmokeTrailWhenDamaged #19152
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Looks fine overall, just a couple of style nits
OpenRA.Mods.Common/UpdateRules/Rules/20201213/RemoveSmokeTrailWhenDamaged.cs
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Updated. I decided to add |
The smoke animation for stationary helicopters still doesn't look very good IMO (now a static blob of grey pixels, still worse than the I have two ideas on how we could improve this:
We could drop |
Would this close #10864? |
I think so. |
I just forgot to set
On bleed the duration of |
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LGTM. Needs rebase.
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@pchote anything before to add before I merge this? |
One of the most outdated and limited traits remaining, which can do nothing LeavesTrails doesn't cover by now.
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Rebased again. |
Nope. |
One of the most outdated and limited traits remaining, which can do nothing
LeavesTrails
doesn't cover by now.Had this on my agenda for quite a while, just never found the motivation to deal with the update rule until now.
All yaml changes done via update rule.
The two edge cases not covered by our mods (explicit
Sprite
definition, as well as update message when aMinDamage
of for exampleMedium
was defined), have been tested and confirmed to work locally.Closes #10864.
Closes #19104.