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Remove OLDLST campaign overrides. #19153

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Feb 14, 2021
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@pchote pchote commented Feb 13, 2021

We originally added the lstnew sprites and configured the default LST actor to use them in the hopes that they would be useful for custom maps and maybe even as a buildable unit. In practice, this never worked out, and the missions all switched to the original artwork to avoid issues.

These overrides are a problem for the remastered assets projects, as SDK-based mods aren't able to override map sequences. Considering that we don't use the custom sprites, and that they aren't compatible with the remastered assets, our best approach is to switch the base LST actor definition to the standard campaign actor and drop all the workarounds.

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I think TD is also missing shore directions for the new LST to make sense.

@Mailaender Mailaender merged commit f661d1b into OpenRA:bleed Feb 14, 2021
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@pchote pchote deleted the simplify-lst branch April 8, 2021 21:17
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