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Add Counterstrike mission Fall of Greece 2: Evacuation #19179
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Plays ok on hard but some minor things; The cruiser and gap generator are in the build bar but greyed out. |
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Added overrides for cruiser and gap.
TECN and TECN2 share sprites with C1 and C7. This is true to the original. I have overrides in place to make sure they can't infiltrate the island shelter. Edit: Went ahead and took C1 and C7 out of the civilian pool for this mission. |
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This worked fine on Easy. Having the chinook for the endgame seemed very good - the beaches are in really painful positions. At the end of the game I really struggled to find the civilians amongst my army. Additionally the game doesn't end once you've saved 10 civilians if there are still more on the map. This combination made it hard to win. Perhaps during the end game then a beacon could ping every 10 seconds or so to show where a civilian is hiding? |
Also played through on Normal and barely saved enough civilians due to the tesla tank push at the end. |
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Completed on hard too. LGTM
Lost twice due to having a single civilian killed - it's pretty tough in that way, but the eco and army isn't particularly tough.
Trigger.AfterDelay(DateTime.Seconds(ProductionInterval[Map.LobbyOption("difficulty")] / 2), ProduceAircraft) | ||
end | ||
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InitializeAttackAircraft(yak, Allies) |
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I couldn't see where this is defined.
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campaign-global.lua
in mods > ra > bits > scripts
Updated |
There were two way to win this mission, evacuating the civilians or just crushing the enemy base. Since it didn't make sense to me to just ignore the civilians I added a trigger to send in a chinook after the base is destroyed to speed the endgame up.