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Allow mod code to access BuildableTerrainOverlay #19469

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merged 1 commit into from Jul 1, 2021
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4 changes: 2 additions & 2 deletions OpenRA.Mods.Common/Traits/World/BuildableTerrainOverlay.cs
Expand Up @@ -17,7 +17,7 @@
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.EditorWorld)]
class BuildableTerrainOverlayInfo : TraitInfo
public class BuildableTerrainOverlayInfo : TraitInfo
{
[FieldLoader.Require]
public readonly HashSet<string> AllowedTerrainTypes = null;
Expand All @@ -42,7 +42,7 @@ public override object Create(ActorInitializer init)
}
}

class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing
public class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing
{
readonly BuildableTerrainOverlayInfo info;
readonly World world;
Expand Down