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Fixed a crash when exits were determined from dead buildings #19709

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merged 1 commit into from
Nov 18, 2021

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Mailaender
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Closes #19707

reaperrr
reaperrr previously approved these changes Oct 2, 2021
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Untested, but makes sense

@dnqbob
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dnqbob commented Oct 2, 2021

going to test it

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dnqbob commented Oct 2, 2021

A sad thing is, I cannot reproduce it in replay. The replay itself is buggy due to game speed is too quick.

dnqbob added a commit to dnqbob/OpenRA that referenced this pull request Oct 2, 2021
@Mailaender Mailaender changed the title Fixed a crash where exits where determined from dead buildings Fixed a crash when exits where determined from dead buildings Oct 2, 2021
@Mailaender Mailaender changed the title Fixed a crash when exits where determined from dead buildings Fixed a crash when exits were determined from dead buildings Oct 28, 2021
@abcdefg30 abcdefg30 merged commit 98b25dd into OpenRA:bleed Nov 18, 2021
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@Mailaender Mailaender deleted the dead-exits branch November 18, 2021 20:25
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A crash related with Exit trait (and probably plus AI)
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