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Allow Targetting While Defenses are in the Construction Animation #19731

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merged 1 commit into from
Oct 11, 2021

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Orb370
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@Orb370 Orb370 commented Oct 8, 2021

Currently you are unable to give defenses a targeting command while under construction. This can waste a precious first shot as the defense automatically acquires its own target. This is particularly a problem with the flame tower in RA which has a long reload.

I've swapped out RequiresCondition: !build-incomplete on AttackTurreted (or other attack, when applicable) to a PauseOnCondition: build-incomplete. Since it's a pause instead of a Require, this allows you to issue commands but still prevents the actual attack.

I've done this for all mods (even TS) for consistency sake. I left the component tower alone since it isn't constructed armed.

@Orb370 Orb370 changed the title Allowing Targetting While Defenses are Under Construction Allowing Targetting While Defenses are in the Construction Animation Oct 9, 2021
@Orb370 Orb370 changed the title Allowing Targetting While Defenses are in the Construction Animation Allowing Targeting While Defenses are in the Construction Animation Oct 9, 2021
@Orb370 Orb370 changed the title Allowing Targeting While Defenses are in the Construction Animation Allow Targetting While Defenses are in the Construction Animation Oct 9, 2021
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All the other changes look good to me, but I've not tested any of them yet.

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Seems to be working perfect now. I'm able to micro the 1st shot without any issues consitently.

@abcdefg30 abcdefg30 added this to the Next release milestone Oct 11, 2021
@Smittytron Smittytron merged commit d88198e into OpenRA:bleed Oct 11, 2021
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5 participants