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TD Balance Fall 2021 #19778

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merged 1 commit into from Nov 20, 2021
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2 changes: 1 addition & 1 deletion mods/cnc/maps/nod07c/map.yaml
Expand Up @@ -708,7 +708,7 @@ Actors:
Location: 49,52
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding5: nuke
GDIBuilding5: nuk2
Location: 56,53
Owner: GDI
ScriptTags: GDIBuilding
Expand Down
6 changes: 3 additions & 3 deletions mods/cnc/rules/aircraft.yaml
Expand Up @@ -111,8 +111,8 @@ HELI:
SpawnActorOnDeath:
Actor: HELI.Husk
ReloadAmmoPool:
Delay: 40
Count: 1
Delay: 70
Count: 2
Selectable:
DecorationBounds: 1280, 1024
WithAmmoPipsDecoration:
Expand Down Expand Up @@ -140,7 +140,7 @@ ORCA:
TurnSpeed: 28
Speed: 186
Health:
HP: 9000
HP: 10000
Armor:
Type: Light
RevealsShroud:
Expand Down
5 changes: 5 additions & 0 deletions mods/cnc/rules/campaign-maprules.yaml
Expand Up @@ -92,3 +92,8 @@ MoneyCrate:
TRUCK:
Buildable:
Prerequisites: ~disabled

MISS:
Inherits: ^CivBuilding
RevealsShroud:
Range: 3c0
2 changes: 2 additions & 0 deletions mods/cnc/rules/campaign-tooltips.yaml
Expand Up @@ -66,6 +66,8 @@ MISS:
Tooltip:
GenericVisibility: None
ShowOwnerRow: False
-TooltipDescription@ally:
-TooltipDescription@other:

BIO:
-TooltipDescription@ally:
Expand Down
16 changes: 11 additions & 5 deletions mods/cnc/rules/defaults.yaml
Expand Up @@ -508,7 +508,7 @@
Armor:
Type: Wood
Buildable:
Queue: Biolab
Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50
Prerequisites: ~disabled
Valued:
Expand Down Expand Up @@ -556,16 +556,18 @@
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Huntable:
OwnerLostAction:
Action: Kill
Health:
HP: 40000
HP: 30000
Armor:
Type: Light
RevealsShroud:
Range: 6c0
Mobile:
Voice: Move
Speed: 68
Locomotor: critter
Locomotor: visc
Selectable:
Bounds: 1024, 1024
Targetable:
Expand All @@ -576,7 +578,7 @@
Voice: Attack
HiddenUnderFog:
Valued:
Cost: 1000
Cost: 700
Tooltip:
Name: Visceroid
Armament:
Expand All @@ -592,8 +594,12 @@
Guard:
Voice: Move
Guardable:
ChangesHealth:
Step: 100
Delay: 4
StartIfBelow: 100
DamagedByTerrain:
Damage: -100
Damage: -50
DamageInterval: 4
DamageTypes: TiberiumDeath
Terrain: Tiberium, BlueTiberium
Expand Down
5 changes: 3 additions & 2 deletions mods/cnc/rules/infantry.yaml
Expand Up @@ -258,8 +258,9 @@ RMBO:
PVICE:
Inherits: ^Viceroid
Buildable:
Queue: Biolab
BuildPaletteOrder: 40
Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50
Prerequisites: ~disabled
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Tooltip:
UpdatesPlayerStatistics:
Expand Down
6 changes: 5 additions & 1 deletion mods/cnc/rules/structures.yaml
Expand Up @@ -375,8 +375,12 @@ HAND:
WithBuildingBib:
RallyPoint:
Exit@1:
Priority: 2
SpawnOffset: 512,1024,0
ExitCell: 1,2
Exit@fallback1:
SpawnOffset: -1024,256,0
ExitCell: -1,1
Production:
Produces: Infantry.Nod
ProductionQueue:
Expand Down Expand Up @@ -1008,7 +1012,7 @@ GTWR:
Turreted:
TurnSpeed: 512
Power:
Amount: -10
Amount: -20

ATWR:
Inherits: ^Defense
Expand Down
39 changes: 17 additions & 22 deletions mods/cnc/rules/tech.yaml
Expand Up @@ -87,29 +87,11 @@ BIO:
Tooltip:
Name: Biological Lab
TooltipDescription@ally:
Description: Provides infantry with Tiberium immunity. Produces Visceroids.
Description: Provides infantry with Tiberium immunity.
ValidRelationships: Ally
TooltipDescription@other:
Description: Capture to enable Tiberium immunity for infantry. Produces Visceroids.
Description: Capture to enable Tiberium immunity for infantry.
ValidRelationships: Neutral, Enemy
Exit@1:
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
ProductionQueue:
Type: Biolab
Group: Infantry
LowPowerModifier: 300
ReadyAudio: UnitReady
BlockedAudio: NoBuild
LimitedAudio: BuildingInProgress
QueuedAudio: Training
OnHoldAudio: OnHold
CancelledAudio: Cancelled
ProductionBar:
ProductionType: Biolab
RallyPoint:
SpawnActorOnDeath:
Actor: BIO.Husk
ProvidesPrerequisite@buildingname:
Expand All @@ -125,8 +107,11 @@ BIO.Husk:
Name: Biological Lab (Destroyed)

MISS:
Inherits: ^CivBuilding
Inherits: ^TechBuilding
Inherits@shape: ^3x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
Selectable:
Bounds: 3072, 2048
Building:
Expand All @@ -139,7 +124,17 @@ MISS:
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Valued:
Cost: 2000
Cost: 0
Health:
HP: 80000
RevealsShroud:
Range: 13c0
TooltipDescription@ally:
Description: Provides range of vision.
ValidRelationships: Ally
TooltipDescription@other:
Description: Capture to give visual range.
ValidRelationships: Neutral, Enemy
WithBuildingBib:
HasMinibib: true
WithMakeAnimation:
Expand Down
7 changes: 3 additions & 4 deletions mods/cnc/rules/vehicles.yaml
Expand Up @@ -223,8 +223,7 @@ ARTY:
EffectiveOwnerFromOwner: true
Explodes:
Weapon: ArtilleryShell
EmptyWeapon: UnitExplode
LoadedChance: 75
EmptyWeapon: ArtilleryShell

FTNK:
Inherits: ^Tank
Expand Down Expand Up @@ -706,8 +705,8 @@ STNK:
RevealsShroud:
Range: 7c0
Cloak:
InitialDelay: 90
CloakDelay: 90
InitialDelay: 85
CloakDelay: 85
CloakSound: trans1.aud
UncloakSound: trans1.aud
UncloakOn: Attack, Unload, Dock, Damage, Heal
Expand Down
11 changes: 11 additions & 0 deletions mods/cnc/rules/world.yaml
Expand Up @@ -112,6 +112,17 @@
Tiberium: 78
BlueTiberium: 78
Beach: 89
Locomotor@VISC:
Name: visc
Crushes: crate
TerrainSpeeds:
Clear: 100
Rough: 89
Road: 111
Bridge: 111
Tiberium: 100
BlueTiberium: 100
Beach: 89
Faction@Random:
Name: Any
InternalName: Random
Expand Down
2 changes: 1 addition & 1 deletion mods/cnc/weapons/ballistics.yaml
Expand Up @@ -78,7 +78,7 @@ ArtilleryShell:
Damage: 10000
Versus:
None: 150
Wood: 120
Wood: 100
Light: 112
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Expand Down
13 changes: 9 additions & 4 deletions mods/cnc/weapons/missiles.yaml
Expand Up @@ -102,7 +102,7 @@ OrcaAAMissiles:
ValidTargets: Air
Projectile: Missile
Arm: 0
Speed: 298
Speed: 341
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
Expand Down Expand Up @@ -222,7 +222,9 @@ BoatMissile:

TowerMissile:
Inherits: ^MissileWeapon
ReloadDelay: 15
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 7c0
Report: rocket2.aud
ValidTargets: Ground, Water
Expand All @@ -240,11 +242,14 @@ TowerMissile:
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: med_frag
Explosions: big_frag
ImpactSounds: xplobig4.aud

TowerAAMissile:
Inherits: ^MissileWeapon
ReloadDelay: 15
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 8c0
Report: rocket2.aud
ValidTargets: Air
Expand Down
2 changes: 1 addition & 1 deletion mods/cnc/weapons/smallcaliber.yaml
Expand Up @@ -83,7 +83,7 @@ HeliAAGun:
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
Light: 50
Light: 55

^LightMG:
Inherits: ^HeavyMG
Expand Down