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After NotBefore<> support to control initialization order. #19928
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teinarss
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Feb 6, 2022
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Updated the tests to ensure the the interfaces/inheritance was tested with |
abcdefg30
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Moved the new |
teinarss
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Apr 3, 2022
Requires<T> means that trait of type T will be initialized first, and asserts that at least one exists. The new NotBefore<T> means that trait of type T will be initialized first, but allows no traits. This allows traits to control initialization order for optional dependencies. They want to be initialized second so they can rely on the dependencies having been initialized. But if the dependencies are optional then to not throw if none are present. We apply this to Locomotor which was previously using AddFrameEndTask to work around trait order initialization. This improves the user experience as the initialization is applied whilst the loading screen is still visible, rather than the game starting and creating jank by performing initialization on the first tick.
Per some bikeshedding on Discord, have renamed the trait from |
RoosterDragon
changed the title
After After<> support to control initialization order.
After NotBefore<> support to control initialization order.
Apr 4, 2022
pchote
approved these changes
Apr 18, 2022
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Requires<T>
means that trait of typeT
will be initialized first, and asserts that at least one exists. The newNotBefore<T>
means that trait of typeT
will be initialized first, but allows no traits.This allows traits to control initialization order for optional dependencies. They want to be initialized second so they can rely on the dependencies having been initialized. But if the dependencies are optional then to not throw if none are present.
We apply this to
Locomotor
which was previously usingAddFrameEndTask
to work around trait order initialization. This improves the user experience as the initialization is applied whilst the loading screen is still visible, rather than the game starting and creating jank by performing initialization on the first tick.Recommend using the
Hide Whitespace
option when looking atLocomotor.cs
for clarity.Changelog notes will want to cover:
NotBefore<T>
interface to complementRequires<T>
.ICustomMovementLayer
should now also tag theirTraitInfo
withICustomMovementLayerInfo
.