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Split NukePower MissileImage from MissileWeapon and make it optional #19955

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merged 2 commits into from
Apr 12, 2022

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MustaphaTR
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@MustaphaTR MustaphaTR commented Mar 14, 2022

Something i had noticed while editing MissileWeapon to use SW Level logic i have in RV Engine.

I also made it optional, not sure what his exact reasoning was but dnqbob had changed most SWs in SP to NukePower mostly with a dummy image, so making it optional here would remove need for the dummy image there. Not sure if there would be a more legit usecase of not having a missile image. I'm a bit unsure with how i handled it tho, as i had to add null or empty checks to 5 places in that file.

Also would be nice, if someone can reword the update rule name/descs, i dunno if i like what i wrote there.

OpenRA.Mods.Common/Projectiles/NukeLaunch.cs Outdated Show resolved Hide resolved
OpenRA.Mods.Common/Projectiles/NukeLaunch.cs Outdated Show resolved Hide resolved
OpenRA.Mods.Common/Projectiles/NukeLaunch.cs Outdated Show resolved Hide resolved
OpenRA.Mods.Common/Projectiles/NukeLaunch.cs Outdated Show resolved Hide resolved
@MustaphaTR
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Updated.

@Mailaender Mailaender merged commit c71af0e into OpenRA:bleed Apr 12, 2022
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@MustaphaTR MustaphaTR deleted the split-missile-image branch April 12, 2022 21:14
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4 participants