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Align weapons to better match original d2k #20137
Align weapons to better match original d2k #20137
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Rockets are still unable to hit aircraft. Was one of the goals to fix that or should it be done in a separate PR?
yes, I fix that issue here: #20139 |
That PR doesn't fix missile tracking |
fixed with new commit. |
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TowerMissile
still lacks tracking, it overwrites the inherited HorizontalRateOfTurn:
buffs
Missile tank still lacks damage vs infantry, when I tried it took like 17 missiles (instead of suggested 9), I think you forgot the missile tank changes.
Sneaky Ornithopter buff :P
Otherwise LGTM
Ornithopter and Death hand buffs are inline with original. Forgot to mention that in description. |
Missile tank anti-inf damage still doesn't seem high enough. And there was no rocket turret fix |
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LGTM
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Two small nit picks
Align ORA D2k weapons to better match original d2k.
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closes #20021
This PR aim to bring ORA D2k closer to original D2k with minimum changes possible. Based on research here: #20021. Testing method was by shooting with each unit into unit blobs of every type from various range. Prone effect applies random in original D2k. To compensate this some weapons have smaller prone effect AoE. Most difference between ORA D2k and orig D2k was with all units VS infantry. (probably because random prone effect or random Prone50Percent triggering). To compensate this, some weapons have more damage against none armor
Detailed statistic are here:
damage comparision.pdf
Changes are inline with #17972