Selection, cache DeveloperMode trait. #20282
Merged
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Replaces #20277.
Setting
developerMode
inINotifyCreated.Created
results in a nre. Perhaps because player actor is created manually.If the trait can only be associated to a player actor then perhaps
self.Trait<DeveloperMode>()
could be used? But a check to see ifself
is a player actor would be needed - and the type name varies.