Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add the ability for technician and rocket soldier to fire from a pillbox #20538

Merged
merged 1 commit into from Nov 15, 2023

Conversation

PunkPun
Copy link
Member

@PunkPun PunkPun commented Dec 11, 2022

@AspectInteractive2
Copy link
Contributor

There seems to be two ranged circles when the rocket soldier enters the pillbox, yet only the inner ranged circle is valid for the rocket soldier (it cannot shoot as far as the outer range circle).

image

@PunkPun
Copy link
Member Author

PunkPun commented Dec 17, 2022

the second one is for anti-air

@AspectInteractive2
Copy link
Contributor

Can it be a different colour? I can easily see people being confused by why there are two circles, and which one is for ground vs. which one is for air.

@PunkPun
Copy link
Member Author

PunkPun commented Dec 17, 2022

I can easily see people being confused by why there are two circles, and which one is for ground vs. which one is for air.

Which is fine. It's just another way to hint at people that rocket soldier has different ranges for ground and for air

@anvilvapre
Copy link
Contributor

anvilvapre commented May 15, 2023

what visually might work is to have a larger spacing between the dashes of the outer circle. to emphasize they are two different types of ranges.

@PunkPun
Copy link
Member Author

PunkPun commented May 16, 2023

I'm not sure how that would make it clearer than it currently is

@@ -195,6 +195,9 @@ E3:
Weapon: Dragon
LocalOffset: 0,0,555
Armament@GARRISONED:
Name: garrisoned
Weapon: RedEye
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is a balance change. The anti-ground bunker suddenly becomes AA.

Copy link
Member Author

@PunkPun PunkPun Aug 10, 2023

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It is a balance change, but an incredibly insignificant one at that. A single rocket soldier does little damage to aircraft and a rocket pillbox is as expensive the overpowered AA gun. 800$ vs 800$ (600 + 300 - 100)

I've also seen it tested in quite a lot of older balance maps, its fairly weak without additional buffs

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I would like to comment that this seems like a good idea. It makes the game more consistent logically and the AA unbalancing would be a minor effect if at all.

Copy link

@tttppp tttppp left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This looks good to me. In Discord you mentioned medics and mechanics acting from PBs was considered immersion breaking, but I'd be interested to see these have garrisoned 'attacks' too.

Copy link
Member

@penev92 penev92 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This needs at least 1 approving review by someone with write access.

@penev92 penev92 merged commit 9534443 into OpenRA:bleed Nov 15, 2023
3 checks passed
@PunkPun
Copy link
Member Author

PunkPun commented Nov 15, 2023

Changelog

@PunkPun PunkPun deleted the garrisonableWeapons branch November 15, 2023 12:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

8 participants