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Add the ability for technician and rocket soldier to fire from a pillbox #20538
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the second one is for anti-air |
Can it be a different colour? I can easily see people being confused by why there are two circles, and which one is for ground vs. which one is for air. |
Which is fine. It's just another way to hint at people that rocket soldier has different ranges for ground and for air |
what visually might work is to have a larger spacing between the dashes of the outer circle. to emphasize they are two different types of ranges. |
I'm not sure how that would make it clearer than it currently is |
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@@ -195,6 +195,9 @@ E3: | |||
Weapon: Dragon | |||
LocalOffset: 0,0,555 | |||
Armament@GARRISONED: | |||
Name: garrisoned | |||
Weapon: RedEye |
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This is a balance change. The anti-ground bunker suddenly becomes AA.
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It is a balance change, but an incredibly insignificant one at that. A single rocket soldier does little damage to aircraft and a rocket pillbox is as expensive the overpowered AA gun. 800$ vs 800$ (600 + 300 - 100)
I've also seen it tested in quite a lot of older balance maps, its fairly weak without additional buffs
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I would like to comment that this seems like a good idea. It makes the game more consistent logically and the AA unbalancing would be a minor effect if at all.
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This looks good to me. In Discord you mentioned medics and mechanics acting from PBs was considered immersion breaking, but I'd be interested to see these have garrisoned 'attacks' too.
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This needs at least 1 approving review by someone with write access.
#18570 (comment)