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Add sequences linting to ingame lobby #20751

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merged 1 commit into from
Apr 7, 2023
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@PunkPun PunkPun commented Mar 17, 2023

To test make sure

status = enableRemoteLinting && map.Status != MapStatus.Available ? Session.MapStatus.Validating : Session.MapStatus.Playable;

that status is set to Session.MapStatus.Validating

@PunkPun PunkPun requested a review from pchote March 17, 2023 08:21
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PunkPun commented Mar 17, 2023

Most of the RA maps on resource centre will fail this lint test

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Looks sensible but trusting that others have tested ingame.

@pchote pchote merged commit e4ba973 into OpenRA:bleed Apr 7, 2023
@PunkPun PunkPun deleted the check-sequences branch April 7, 2023 16:20
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3 participants