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Add TS mobile EMP #20808
Add TS mobile EMP #20808
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I'm thinking this of this structure. Add 2 new traits
Then we could use them for these 3 units
The difference between saboteur and memp is that for the latter the condition would activated for a long time, while for the former it would be for only one tick. As for MAD tank, more logic will be need to be pushed out into other traits, it will likely need 2 FireWeaponOnDeploy traits for the 2 different interval weapons, it will need a trait for ejecting the driver and another for delayed self-destruction |
Strongly disagree with the concept of a
|
With MadTank as I described it would basically be a state. Repeatedly firing the weapon at a set interval until the condition is false. |
That's describing something different, more like |
Then I could just call it |
Depends on #20824
#19211
https://cnc.fandom.com/wiki/Mobile_EMP
This PR is still WIP, I need to figure out some stats such as the range of the EMP or how to make the MEPM not float