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RA naval balance May 2023 #20884

Merged
merged 1 commit into from May 25, 2023
Merged

RA naval balance May 2023 #20884

merged 1 commit into from May 25, 2023

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PunkPun
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@PunkPun PunkPun commented May 21, 2023

Myself and @BlackenedRA are slowly working on a naval balance patch. I've decided that it would be a good idea to merge the safe and non-experimental changes into the next release. While these values aren't set in stone, I am fairly confident with them.


Gunboat 2Inch

  • Spread 256 (from 128)
  • Projectile Speed 682 (from 426)

Gunboats currently are mostly a waste of resources. Their only redeeming quality is the ability with good micro to win versus a submarine in a honourable 1 on 1. These buffs doesn't fully address the issue, I didn't want to make this patch allied favoured when allies are already favoured for naval play. This just addresses the inability of gunboats to hit moving targets, often doing 0 damage. The Spread damage buff feeds into that idea and also slightly buffs them vs infantry.


Missile Submarine Anti-ground

  • Projectile Speed 215 (from 162)
  • Versus none 80% (from 40%)
  • Versus light 48% (from 30%)

Damage versus infantry and light vehicles is lower than one would expect when comparing to other artillery-like units. These buffs make submarines able to kill infantry rather than bruising them. Though it will still not be as great as anti-infantry option as other artillery options.

Projectile speed was increased was increase to make aiming easier. This better matches the speed of other artillery units.


Destroyer

  • Versus light 66% (from 88%)

Destroyer is currently the best naval unit in the game, one could argue, the only one worth building in maps that don't force naval play. While this patch doesn't completely address the destroyer, the combined buffs to other units and the nerf to its absolutely insane damage vs aircraft should help mitigate the issues.


Submarine

  • Cloak detection 5 cells (from 4)

Submarine is left for last. This is a simple quality of life / micro change. It should allow for more engaging submarine on submarine battles.

@PunkPun PunkPun added this to the Next Release milestone May 21, 2023
@PunkPun PunkPun force-pushed the naval branch 2 times, most recently from 20c603d to 17b0d3b Compare May 23, 2023 07:41
@abcdefg30 abcdefg30 merged commit c5b7728 into OpenRA:bleed May 25, 2023
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@PunkPun PunkPun deleted the naval branch May 26, 2023 06:46
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3 participants