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Revert Hunt to move within 2 cells of the target #20979

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merged 1 commit into from
Jul 30, 2023

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@PunkPun PunkPun commented Jul 27, 2023

Regression from #20974

When testing missions I noticed that AI's infantry will quite often wait and do nothing. For example move within weapon range of a flame tower and bravely die without firing a shot. Or move into mammoth tanks just to proudly demonstrate their resolve.

There are definitely better solutions out there, but all require a lot of work to implement and will likely have cost in maintenance. As Hunt's sole purpose is to give AI's units in missions a purpose, I think the 2 cells range is perfectly acceptable. I've also edited the description of the Lua's function to be more descriptive.

@PunkPun PunkPun added this to the Next Release milestone Jul 27, 2023
Otherwise infantry get stuck within weapon range but outside of vision range
@Mailaender Mailaender merged commit 723ffdf into OpenRA:bleed Jul 30, 2023
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@PunkPun PunkPun deleted the hunt-fix branch July 30, 2023 18:58
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4 participants