Allow actors to target terrain without force-fire#21124
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PunkPun merged 1 commit intoOpenRA:bleedfrom Oct 24, 2023
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Oct 21, 2023
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| [Desc("Show the target cursor even on empty terrain cells when enabled.", | ||
| "Any traits implementing IMove must be absent or disabled for this to work.")] | ||
| public readonly bool TargetsTerrain = false; |
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| public readonly bool TargetsTerrain = false; | |
| public readonly bool TargetsTerrain = false; |
We were discussing on discord that this needs a rename. It's almost sounds as if by having it false the unit won't be able to target terrain at all
Personally I don't have suggestions, sorry
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Changed to TargetTerrainWithoutForceFire. Any better?
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This is a small addition to
AttackBase. It should be useful for things like mortars, artillery or ballistic missiles.