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Minor adjustments for D2k AI#21226

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abcdefg30 merged 1 commit into
OpenRA:bleedfrom
Porenutak:Adjustments-to-D2k-AI
Dec 16, 2023
Merged

Minor adjustments for D2k AI#21226
abcdefg30 merged 1 commit into
OpenRA:bleedfrom
Porenutak:Adjustments-to-D2k-AI

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@Porenutak

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@PunkPun

PunkPun commented Nov 22, 2023

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if AI doesn't expand then won't maxing our production speed just bankrupt it?

@Porenutak

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AI build more buildings only when have more that 5000$. Thats a happen in very late game where AI also have some carryalls. To be fair AI eco is broken most of the time. To address this problem complete overhaul will be needed.
I adress this problem here:
#20577

@Porenutak
Porenutak force-pushed the Adjustments-to-D2k-AI branch from 4319091 to dd31527 Compare December 5, 2023 10:52
@Porenutak
Porenutak force-pushed the Adjustments-to-D2k-AI branch from dd31527 to 28f378a Compare December 5, 2023 10:53
@Porenutak

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I did more testing. AI will never go broke because of maximizing production. Carryalls boost eco enough. Problem is there is not enough space for all buildings on some maps. (without expansion)
Changed building limits for big production buildings from 3 to 2.

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abcdefg30 merged commit f7f304a into OpenRA:bleed Dec 16, 2023
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3 participants