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Add initial delay for ActorSpawnManager #21227

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Porenutak
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@Porenutak Porenutak commented Nov 23, 2023

closes #20153
closes #16693
part of #21154

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PunkPun commented Nov 23, 2023

#20153 requires UI to be added does it not? I suppose adding a 7 minute default if good enough, just perhaps it should not affect missions?

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Porenutak commented Nov 23, 2023

That's beyound my coding skills (yet). This PR is quick fix, which I thing is good enough. Both missions and MP should be affected. You never want worms on map until mid game.

@Porenutak Porenutak force-pushed the Add-initial-delay-for-ActorSpawnManager branch 3 times, most recently from 1d04359 to 1f0ef85 Compare November 24, 2023 09:25
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Porenutak commented Nov 24, 2023

screen

@PunkPun you were right. According to D2k editor all missions have Initial worms sleep set to 50. After some testing its look like be +/- 5000 ticks.
I update Missions intDelay to this value.

@PunkPun PunkPun force-pushed the Add-initial-delay-for-ActorSpawnManager branch from 1f0ef85 to 496989e Compare December 2, 2023 09:32
@PunkPun PunkPun merged commit bb1e830 into OpenRA:bleed Dec 2, 2023
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PunkPun commented Dec 2, 2023

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Delay first worm appearance on the map. ActorSpawnManager should have an field for Initial delay
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