Change bombers, remove Hard from Evacuation #21244
Merged
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On bleed, Soviet bombers will destroy both of the Allies' power plants and put unintended pressure on that player.
Bomber_Bleed.mp4
The bomber damage used to be enough to knock out power while leaving the plants intact (https://youtu.be/pw-c71Tzt1M?t=28). One bomber is now removed and the other's target waypoint is moved to roughly match the previous damage.
Bomber_PR.mp4
The bomber will now come from
BadgerEntryPoint2
to the east, as in the original script:OpenRA/OpenRA.Mods.RA/Missions/Allies02Script.cs
Lines 163 to 167 in be56f1e
This isn't the case on bleed because the bombers' facing math is inverted (start position - target position) when compared to the paratrooper planes (target position - start position).
The Hard difficulty is removed. The map script doesn't use it and its selection will cause a crash.
allies-03a
,allies-03b
, andproduction-disruption
. There's alsofunpark01
from Tiberian Dawn.Changed the "Do not lose more than X units" objective text's label from "keep-civilians-alive" to "do-not-lose-more-than".
gdi08b
.Tanya now announces her rules only to her commander, to match how objectives and notifications are already split between the two human players.